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Realms of Inisfail

Realms of Inisfail

Miniatures Gaming

    Tag: rules

    Modern Gaming Elitism

    August 10, 2015 Erik Setzer All, General Commentary

    Pull up a chair and sit back, I’m going to take a stroll down memory lane, and make myself feel old as I relate to you a tale of how things used to be in

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    40K 101: Army Selection

    May 19, 2015 Erik Setzer 40K, All

    I’ve noticed that a lot of people continue to be confused over how exactly you select an army in Warhammer 40,000 7th edition. The key confusion is over what constitutes Unbound or “not-Unbound,” aka Battle-Forged.

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    Triumph and Treachery in 40K

    June 15, 2014 Erik Setzer 40K, All

    The following is a conversion of the Warhammer Fantasy Battles supplement Triumph and Treachery for use in games of Warhammer 40,000.  Triumph and Treachery is an amusing set of rules for allowing three to five

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    Blowing Up the Battlefield: Dynamic Terrain in 40K

    May 30, 2014 Erik Setzer 40K, All

    While the rules for terrain in Warhammer 40,000 work as an approximation of the effects of terrain on the battlefield, I feel it would be a lot more fun to have terrain play a more

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    Imperial Knights: Rules Fun

    March 14, 2014 Erik Setzer 40K, All, General Commentary

    Bell of Lost Souls posted an article titled “40K: Rules Conundrum – Imperial Knight Edition” which looks at some of the rules questions posed by the new Imperial Knights.  I’d like to offer my own

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    Recent Posts

    • Citadel Contrast: Early Impressions
    • The Frugal Gamer: Getting Started with Miniatures Games
    • Modern Gaming Elitism
    • 40K 101: Army Selection
    • Ancient City Con Tournament Report

    Recent Comments

    • The Frugal Gamer: Getting Started with Miniatures Games | Realms of Inisfail on 40K 101: Army Selection
    • Erik Setzer on Imperial Knights: Rules Fun
    • Wesley Brock on Imperial Knights: Rules Fun
    • Ancient City Con Tournament Report | Realms of Inisfail on Building a Dishonored Knight
    • Thessik on It’s Your Game

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